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   &#160;<span id="projectnumber">v3.0 (July 2012)</span>
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<a href="structai_u_v_transform.html#pub-methods">Public Member Functions</a> &#124;
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<p>Defines how an UV channel is transformed.  
 <a href="structai_u_v_transform.html#details">More...</a></p>

<p><a href="structai_u_v_transform-members.html">List of all members.</a></p>
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Public Member Functions</h2></td></tr>
<tr class="memitem:a8d8fe3de479933ab7fc0e55fc25e51b9"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structai_u_v_transform.html#a8d8fe3de479933ab7fc0e55fc25e51b9">aiUVTransform</a> ()</td></tr>
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Public Attributes</h2></td></tr>
<tr class="memitem:aa8dcf39ccd39f786b3f5f163bd663792"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structai_u_v_transform.html#aa8dcf39ccd39f786b3f5f163bd663792">mRotation</a></td></tr>
<tr class="memdesc:aa8dcf39ccd39f786b3f5f163bd663792"><td class="mdescLeft">&#160;</td><td class="mdescRight">Rotation - in counter-clockwise direction.  <a href="structai_u_v_transform.html#aa8dcf39ccd39f786b3f5f163bd663792"></a><br/></td></tr>
<tr class="memitem:a63d73c810c16ca34589f0d5012904200"><td class="memItemLeft" align="right" valign="top"><a class="el" href="vector2_8h.html#a88c679abbf11a38de8cd26b41bea780e">aiVector2D</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structai_u_v_transform.html#a63d73c810c16ca34589f0d5012904200">mScaling</a></td></tr>
<tr class="memdesc:a63d73c810c16ca34589f0d5012904200"><td class="mdescLeft">&#160;</td><td class="mdescRight">Scaling on the u and v axes.  <a href="structai_u_v_transform.html#a63d73c810c16ca34589f0d5012904200"></a><br/></td></tr>
<tr class="memitem:af110a480a92019dc2007ccee661f3029"><td class="memItemLeft" align="right" valign="top"><a class="el" href="vector2_8h.html#a88c679abbf11a38de8cd26b41bea780e">aiVector2D</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structai_u_v_transform.html#af110a480a92019dc2007ccee661f3029">mTranslation</a></td></tr>
<tr class="memdesc:af110a480a92019dc2007ccee661f3029"><td class="mdescLeft">&#160;</td><td class="mdescRight">Translation on the u and v axes.  <a href="structai_u_v_transform.html#af110a480a92019dc2007ccee661f3029"></a><br/></td></tr>
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<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
<div class="textblock"><p>Defines how an UV channel is transformed. </p>
<p>This is just a helper structure for the <a class="el" href="material_8h.html#ab24f58c983cf26acc9389ed2530316a9">AI_MATKEY_UVTRANSFORM</a> key. See its documentation for more details.</p>
<p>Typically you'll want to build a matrix of this information. However, we keep separate scaling/translation/rotation values to make it easier to process and optimize UV transformations internally. </p>
</div><hr/><h2>Constructor &amp; Destructor Documentation</h2>
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          <td class="memname">aiUVTransform::aiUVTransform </td>
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<hr/><h2>Member Data Documentation</h2>
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          <td class="memname">float aiUVTransform::mRotation</td>
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<p>Rotation - in counter-clockwise direction. </p>
<pre class="fragment">The rotation angle is specified in radians. The
rotation center is 0.5f|0.5f. The default value
</pre><p> 0.f. </p>

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          <td class="memname"><a class="el" href="vector2_8h.html#a88c679abbf11a38de8cd26b41bea780e">aiVector2D</a> aiUVTransform::mScaling</td>
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<p>Scaling on the u and v axes. </p>
<p>The default value is (1|1). </p>

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          <td class="memname"><a class="el" href="vector2_8h.html#a88c679abbf11a38de8cd26b41bea780e">aiVector2D</a> aiUVTransform::mTranslation</td>
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<p>Translation on the u and v axes. </p>
<p>The default value is (0|0). </p>

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<hr/>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="material_8h.html">material.h</a></li>
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